Chess

Chess

Contents

The game consists of a board with 64 squares of  alternating colors. Each player has 16 pieces including 8 pawns, 2  knights, 2 bishops, 2 rooks, 1 queen, and 1 king.

Setup

The setup is as dictated in the picture below. The pawns act as the first  line of defense and the row behind is setup as follows: The two rooks  occupy the corners and the knights are placed next to them, followed by  the bishops The queen is placed on one of the remaining squares with  the colors corresponding meaning the white queen on the white “lighter” colored square and the black queen on the black “darker” colored  square. The king is then placed on the remaining open square.

How to start

White always goes first. Therefore, opponents  should determine a fair way to decide who will be white, prior to the  start of the game. The most common way to pick who plays white first is  for one player to grab a white pawn and a black pawn and jumble them up, their opponent then picks a hand randomly. If players plan to play more than one game, they must alternate colors at the start of each new  game. This allows both players to have equal opportunity to take the  first move.

Moving your pieces:

Each piece moves differently. Most  pieces cannot move through each other, but can be moved to take the  place of an opponent’s piece, thereby capturing it. The exception to  this rule is the Knight, which can ostensibly move “through” other  pieces. Usually, pieces are moved strategically with the goal of either  capturing an opponent’s piece, defending a piece of their own, or  maintaining control of important squares on the board. However, there  are numerous other reasons you may or may not move particular pieces.  For example, you may be attempting to queen a pawn or get control of the center (of the board). Strategically speaking, controlling the center  is advantageous because many tactical battles occur there.

The Pawn

On its first move, a pawn can move two spaces, after that it can only move one square at a time. Pawns can only move forward unless they are in a  position to capture. Pawns can only capture pieces that are one square  diagonally in front of them. They cannot move or capture backwards. If  there is a piece directly in front of them, they are unable to move. If a pawn reached the other side of the board it can be exchanged for any  other type of piece. This is called a promotion. The pawn is the only  piece that can be promoted and it is usually exchanged for a queen since the queen is very powerful.

The Rook

The rook can move any number of squares horizontally or vertically across  the board, but cannot move diagonally. They cannot jump other pieces but they can capture any of their opponent’s pieces that they run into.  Rooks can be powerful players when working together and can do much to  protect one another.

The Knight

The knight moves in the shape of an ”L” moving two squares in one direction and then one more square at a 90 degree angle. Knights cannot move on the  diagonal. Knights can jump over any piece that stands in its way, and  captures any piece that it lands on.

The Bishop

The bishop can move any number of squares on the diagonal. Each bishop must stay on the same color square as its original starting position.

The Queen

Considered to be the most powerful of all the pieces, the Queen has the abilities  of both the rook and bishop. They can move any number of squares  horizontally, vertically, or on the diagonal. The queen captures any  opponent piece she lands on, but cannot move through pieces.

The King

This is the most important piece of the game. It can move one square at a  time in any direction but cannot move himself directly into check.

Castling

This is a very important rule that allows you to achieve two things, your  king’s safety and the introduction of your rook into the game. A player, on their turn, can move the king two space over towards the corner and  the rook to the right of the king. This move can only be down under the  following conditions:

  • It must be the very first move of the king.
  • It must be the very first move of the Rook.
  • There can be nothing in between the king and Rook.
  • The king cannot be in check or pass through check

En Passant

This is a special move for the pawn. When a pawn first moves it can move two space instead of one. If the pawn moves two spaces forward and lands  directly to the side of an opponent’s pawn, the opponent has the  opportunity to make a special move with their pawn and capture the pawn  that has just moved alongside it. To capture it the pawn moves to the  square directly behind their opponents pawn  The opponent must make this move immediately otherwise this move becomes illegal and they lose the  chance to capture in this way.

Check and Checkmate

The goal of the game is to checkmate your opponents king. Checkmate occurs  when the king is in check and there is no way for him to get out of it.  The king can get out of check in three ways:

  • Move the king out of the way. Remember the king can only move one space in any direction.
  • Block the king with another one of your pieces. This tactic works well to  block an opponents queen, rook, or bishop, but not the knight as knights can jump over other pieces on the board.
  • Capture the piece threatening the king.

Draw

It is possible for a game to end in a draw. There are several reasons why this can occur, below are the top three examples.

  • It’s a stalemate, meaning, the king of the player whose turn it is to move  is NOT in check yet the player has no other legal moves that he can  make.
  • There aren’t enough pieces left on the board to accomplish a checkmate.
    • For example, just a king and a knight are unable to achieve checkmate, however a king and a rook can.
  • If players mutually agree to stop playing. You may offer a draw during a  move by declaring ”I offer a draw” Your opponent may take as much time as they please to consider the offer. If they accept the offer, they  will verbally agree and shake hands. However, if they make a move the  offer is considered to be declined.
    • It is considered impolite to offer a draw during your opponent’s move. Distracting your opponent mid-play is frowned upon.

 

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