Uno No Mercy
168 Cards
Be the first to get rid of all the cards in your hand or knock out all other players from the game until you are the only one left.
It plays just like classic UNO by matching color, number, or symbol, but 4 special rules and 6 super-tough Action Cards have been added to spice things up (more on those later). There are also 2 ways to win: the traditional way of getting rid of all the cards in your hand or knocking out all the other players out of the game (again, more on that in a minute). Like always, when you’re down to your last card, you still gotta yell ”UNO”€
On your turn, try to get rid of all your cards by playing ONE CARD onto the Discard Pile.
If you HAVE a matching card in your hand, you may PLAY IT on the Discard Pile.
If you DO NOT HAVE a matching card, you must DRAW cards from the Draw Pile until you draw a card YOU CAN PLAY. Then, play that card.
Once your turn is over, play continues with the next player.
NOTE: If there are no cards left in the Draw Pile, reshuffle the Discard Pile to form a new Draw Pile.
The moment you only have 1 card in your hand, you must yell “UNO”€ to alert the other players you are about to win.
However, if someone catches you and calls out “UNO”€ before you (and before the next player begins their turn), then you must draw 2 cards!
When a player plays their final card, they win. Alternatively, if all other players are knocked out of the game (see Mercy Rule), you win. Time to shuffle the cards and play again!
7’s Swap
When you play a 7 card of any color, you MUST swap your hand with another player of your choice. Play then continues in current order.
0’s Pass
When you play a 0 card of any color, ALL players must pass their hand to the next player in the current direction of play.
Draw Two Card
The next player in current order must draw 2 cards and lose their turn.
Draw Four Card
When played, the next player must draw 4 cards and lose their turn.
Skip Card
When played, the next player in current order loses their turn.
Reverse Card
When played, the direction of play is reversed. If play was moving clockwise, it now moves counterclockwise and vice versa. With just two players, a Reverse skips the other player, letting you take another turn.
Discard All Card
Discard all the cards in your hand that match the color of the Discard All Card. Place the extra cards under the Discard All Card.
Skip Everyone Card
Skip all the other players and take another turn.
Wild Cards
Wild Reverse Draw 4 Card
Reverse the direction of play, then the next player in the new direction must draw 4 cards and lose their turn. With just two players, this card skips the other player and makes YOU draw 4 cards! You may use the stacking rule to send the penalty back to the other player.
Wild Draw 6 Card
The next player must draw 6 cards and lose their turn.
Wild Draw 10 Card
The next player must draw 10 cards and lose their turn.
Wild Color Roulette Card
The next player chooses a color. After that, they must reveal cards one at a time from the Draw Pile until they get a card of that color (Wild Cards do NOT count). Then they add all the revealed cards to their hand and lose their turn.
Keeping Score (Optional Victory Method)
When a player wins a hand, they receive points based on the cards remaining in their opponent’s hands.
Cards are valued as follows:
Bonus for knocking out players:
250 Points for each player knocked out of the game during the hand (ignore the cards in their hand at the time they were knocked out).
Keep a running tally of each player’s points from hand to hand. When a player reaches 1000 points, the player with the lowest points is the winner.
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