Uno

Uno

Components

  • 112 cards as follows:
  • 19 Blue cards - 0 to 9
  • 19 Green cards - 0 to 9
  • 19 Red cards - 0 to 9
  • 19 Yellow cards - 0 to 9
  • 8 Skip cards - 2 each in Blue, Green, Red and Yellow
  • 8 Reverse cards - 2 each in Blue, Green, Red and Yellow
  • 8 Draw 2 cards - 2 each in Blue, Green, Red and Yellow
  • 4 Wild cards
  • 4 Wild Draw 4 cards
  • 4 Blank Cards
  • Instructions

Object of the Game

The first player to play all of the cards in their hand in each round scores points for the cards their opponents are left holding. The first player to score 500 points wins the game.

Setup

Each player draws a card. Player with the highest point value is the dealer. Shuffle the deck. Each player is dealt 7 cards.

Place the remaining cards facedown to form a draw pile. Turn over the top card of the draw pile to begin a discard pile. If the top card is a Wild or Wild Draw 4, return it to the deck and pick another card. For  all other cards, see directions that follow.

Special Cards

Draw 2 Card

When you play this card, the next person to play must draw 2 cards and forfeit his/her turn.

If this card is turned up at the beginning of play, the first player  must draw two cards. This card may only be played on a matching color or on another Draw 2 card.


 


 

Reverse Card

This card reverses direction of play. Play to the left now passes to the right, and vice versa.

If this card is turned up at the beginning of play, the player to the right now plays first, and play then goes to the right instead of left.

This card may only be played on a matching color or on another Reverse card.


 

Skip Card

The next person in line to play after this card is played loses his/her turn and is "skipped".

If this card is turned up at the beginning of play, the first player (the player to the left of the dealer) is skipped.

This card may only be played on a matching color or on another Skip card.


 

Wild Card

When you play this card, you may change the color being played to any color (including the current color) to continue play. You may play a  Wild card even if you have another playable card in hand.

If this card is turned up at the beginning of play, the person to the left of the dealer chooses the color to begin play and plays the first  card.


 

 

Wild Draw 4 Card

This card allows you to call the next color played and requires the  next player to pick 4 cards from the DRAW pile and forfeit his/her turn. However, there is a hitch!

You can only play this card when you don't have a card in your hand  that matches the color of the card previously played. If turned up at  the beginning of play, return this card to the deck and pick another  card.

Note: A Player may play a "Wild Draw Four" card even if they  have a matching number or word card of a different color in their hand.  If you suspect that a player has played a Wild Draw 4 card illegally,  you may challenge them.

A challenged player must show his/her hand to the player who  challenged. If the challenged player is guilty, he/she must draw the 4  cards. If the challenged player is not guilty, the challenger must draw  the 4 cards, plus 2 additional cards.

Only the person required to draw the 4 cards can make the challenge.

Uno Draw2
Uno Reverse
Uno Skip
Uno Wild
Uno Wild4

Game Play

Player to the left of the dealer plays first. Play passes to the left to start. Match the top card on the DISCARD pile either by number,  color or word.

For example, if the card is a Green 7, you must play a Green card or  any color 7. Or, you may play any Wild card or a Wild Draw 4 card. If  you don't have anything that matches, you must pick a card from the DRAW pile. If you draw a card you can play, play it.

Otherwise, play moves to the next person. Before playing your next to last card, you must say "UNO". If you don't say UNO and another player  catches you with just one card before the next player begins their turn  you must pick FOUR more cards from the DRAW pile.

If you are not caught before the next player either draws a card from the DRAW pile or draws a card from their hand to play, you do not have  to draw the extra cards. Once a player plays their last card, the hand  is over. Points are tallied (see Scoring section) and you start over  again.

Going Out

If you forget to say, "UNO" before your card touches the DISCARD  pile, but you "catch" yourself before any other player catches you, you  are safe and not subject to the 4- card penalty.

You may not catch a player for failure to say "UNO!" until his/her  second-to-last card touches the DISCARD pile. Also, you may not catch a  player for failure to say it after the next player begins his/her turn.  "Beginning a turn" is defined as either drawing a card from the DRAW  pile or drawing a card from your hand to play.

If the last card played in a hand is a Draw 2 card or Wild Draw 4  card, the next player must draw 2 or 4 cards, depending upon the card  played. These cards are counted when points are totaled.

If no one is out of cards by the time the DRAW pile is depleted, reshuffle the DISCARD pile and continue play.

Scoring

If you are first to get rid of all your cards, you get points for the cards left in the other players hands. Use the included score pad to  record your score after each hand. Each card is worth the following:

All number cards (0-9)

Face Value

Draw 2

20 Points

Reverse

20 Points

Skip

20 Points

Wild

50 Points

Wild Draw 4

50 Points

Blank

?

The winner is the first player to reach 500 points. However, the game may be scored by keeping a running total of the points each player is caught with at the end of each hand.

When one player reaches 500 points, the player with the lowest points is the winner.

Reneging

You may choose not to play a playable card from your hand. If so, you must draw a card from the DRAW pile. If playable, that card can be  played, but you may not play a card from your hand after the draw.

 

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