Pinochle

Object of the Game

The goal is to win tricks, so as to score the value of cards taken in on tricks and to meld certain combinations of cards having values in  points.

Rank of Cards

A Single Pinochle pack consists of: A (high), 10, K, Q, J, 9 (low) in each  of the four suits, with 2 of each card - 48 cards - 3 person game
A Double Pinochle pack consists of: A (high), 10, K, Q, J (low) in each  of the four suits, with 4 of each card - 80 cards - 4 person game - teams

Card Values/Scoring

The values of cards taken in on tricks are:
Each ace, ten, king - 1 point.

The values of the melds are:
Class A
A,10, K, Q, J of trump suit (run, or sequence) 15
K, Q of trump (royal marriage) 4
K, Q of any other suit (marriage) 2
9 (lowest trump) 1

Class B
A, A, A, A (aces around) 10
K, K, K, K (kings around) 8
Q, Q, Q, Q (queens around) 6
J, J, J, J (jacks around) 4

Class C

Q, J¦ (pinochle) 4
Q, J, Q, J (double pinochle) 30

The Deal

3 person game: Single Deck, deal 15 cards to each player, starting from the left, three cards at a time, also place three cards in the center of the table, this is the kitty. 

4 person game: Double Deck, deal 20 cards to each player, starting from the left, four cards at a time.

The Bidding

Starting with the player to the left of the dealer, bid on what you would like trump, and how many points you are bidding.  Single deck bidding starts at 26, can be raised by the next player by one point or greater, once the bid gets to 30, then it starts to increase by five, and gets dropped on dealer at 25 if no one bids, the dealer must take it if no one bids, the winner of the bid gets the kitty in the middle of the table as well, these cards are placed in your hand, and discard three cards before calling trump, when discarding, you can not throw away trump or aces, unless you have no choice, if you do have to discard an ace or trump, you must disclose that to the other players..

Double deck bidding starts at 51 and can be increased by one point or more as the bid goes around, after 60 the bid goes by five points, and gets dropped on the dealer at 50 if no one bids.

Melding

Once the bid is won, and the trump is announced, you put your meld down for counting, shown above.

The Play

Each trick consists of a lead and a play. The non-dealer leads;  thereafter the winner of each trick leads next. When a trump is led, it  wins the trick unless the opponent plays a higher trump. When any other  suit is led, the card led wins unless the opponent plays a higher card  of the same suit or a trump. The leader may lead any card, and the opponent must beat the card if they can, if you do not have the suit played, you must play trump if out of the suit played, even if you can not beat the trump played.

How to Keep Score

At the end of each hand the Aces, Tens and Kings are worth one point each, and you get one point for last trick in single deck for a total of 25 points, or two points for last trick in double deck for at  total of 50 points available..

These totals are added to your meld bid, if the person or team taking the bid does not get enough to go above their bid, then they go backward the amount that they bid.  The opponent in single deck must get at least one point during game to keep their meld which is added to their points.  In double deck, if the opponents does not get at least 20 points during game, then they do not get to keep their meld received before the hand, as long as they get 20 points then combine their meld with points.

Game Duration:

Usually in single deck, you will play eight hands and double deck five hands, who has the higher score at the end wins.

 

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