Harry Potter - Magical Beasts

HarryPotter

The Harry Potter Magical Beasts board game from Pressman is a 2-4  player game in which players compete to be the first to ID a magical  beast from the world of Harry Potter

Goal of the Game: All the  magical beasts have escaped and it's up to you to recapture the  creatures and bring them back to Hogwarts. But it will take a bit of  detective work. Be the first player to collect all of the Beast Clue  cards you need to successfully identify a magical beast from the world  of Harry Potter to win this game.

Beasts include the Phoenix, Acromantula, Pixie, Merpeople, Hippogriff, and Basilisk.

Setup:

Players select their character mover  (Harry, Ron, Hermione, and Ginny). Cards are shuffled and organized by  category: Class, Color, Location, and Size. Place the cards along the  side of the board. Select a side of the board to begin play on (Hogwarts Interior or Hogwarts Grounds). Each player also receives a personal  clue chart. Players position their movers on the center game board on  any passage space to begin. The player who rolls the highest die number  goes first.

How to Play:

Players take turns rolling the  die and moving the indicated number of spaces around the game board. As  players move around the board, they are trying to make their way to the  Beast Clue spaces they need to gather intel to ID a beast.

  • Landing on a Beast Clue space: If you land on a Beast Clue space during your  turn, you may draw the type of Beast Clue card indicated. Beast Card  categories include: M.O.M. (Ministry of Magic) Classification, Color,  Location, and Size. As you play, keep your cards face down, organized by category, in front of you.
     
  • Flipping the Game Board:  Gameplay can change quickly thanks to the game board's design, which  flips for two areas of play: Hogwarts Interior and Hogwarts Grounds.  Each side features two of the Beast Categories. If you roll the Passage  Icon ("P") on your turn, you must move to any Passage space on the board and flip the game board to the other side. Before you flip the board,  remove any opponents' movers that are not on a passage space at this  time. Once the board has been flipped, you determine where to place your fellow players' movers. You may also choose to steal a top Beast Clue  card from any player that was not on a passage space.

As you play, reference your Ministry of Magic Clue Charts on your player  board to help ID which beast you have. Play continues on until one  player successfully IDs a magical beast.

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